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Demonic Maps

I seem to have misplaced a demon lord somewhere.

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( 9 sutras — Your wisdom )
(Deleted comment)
the_monkey_king
Jul. 17th, 2006 12:28 am (UTC)
I loved that meme, but it kept crashing before I could get through a whole dungeon. :(
peartreealley
Jul. 16th, 2006 09:08 pm (UTC)
Hrm. I've heard those spoil quickly. Better find it fast!

:D
(Deleted comment)
mimerki
Jul. 16th, 2006 09:40 pm (UTC)
Find it quick before Snaggles eats it!
the_monkey_king
Jul. 17th, 2006 12:29 am (UTC)
Too late! All hail the Demon Dog!
thebitterguy
Jul. 16th, 2006 09:52 pm (UTC)
Did you look behind the couch?
stroppy_baggage
Jul. 17th, 2006 12:07 am (UTC)
Behind You!!!

So, I'm shopping around for a Fantasy RPG with an elegant but evocative system. Any suggestions?

The setting isn't an issue as I've already decided to try out Eberron.
the_monkey_king
Jul. 17th, 2006 12:22 am (UTC)
D&D is a lot of good things RPGwise, but elegant ain't one of them. The stripped-down core of it is good, though, in the Castles & Crusades version. I've heard good things about True20 as well, but haven't checked it out yet.

I'm personally a fan of the "seat of your pants" Dying Earth system by . But it might be a little too stripped down. Mr. Laws's Feng Shui might be closer to what you want, and the mook rules warm my heart. How much adaptation do you want to do?
stroppy_baggage
Jul. 17th, 2006 12:44 am (UTC)
Funnily enough, Feng Shui had been considered but the fact that it has only archetypes and no actual character creation rules is a real deal-killer for me.

I'd considered True20, and liked where it was going but the fact that True Sorcery was a D20 product rather than a True20 one struck me as a poor marketing decision, and I really wanted a robust magic system that was native True20.

Never heard of Castles & Crusades, nor Dying Earth so I guess I have some web-browsing to do.

Actual D&D is something I'm trying to escape. I play in a D&D game and don't need another helping. I also feel that no matter how good any D&D books are these days they still amount to clutter as the mountain of books for D&D has long passed the point of manageable or bearable.

I've been looking at the Artesia game. It's a bit weighty but I like it's thoroughness. It's early days as to whether it's viable for Eberron, though. Note, I expect to play Eberron with more weight on the subterfuge, less on the magical.

I'm okay with adaption; changing stats from one system to another is no big thing. Altering character gen charts is easy too. Altering actual rules to fit a world is not something I want to do as that way leads to madness.
( 9 sutras — Your wisdom )

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