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It's A Trap!

The sixth and final installment of my Adventure Builder series is live on the WotC site. This one was in some ways the hardest to write, as traps and terrain are difficult to design in a way that reinforces an adventure rather than simply stalling it. I focused on the story elements, on traps and dangers geared to non-rogues, and I worked from the models provided by Hollywood.

Take a look!

Comments

( 4 sutras — Your wisdom )
varianor
Nov. 4th, 2006 12:26 am (UTC)
Excellent. I enjoyed the section on fly-triggered terrain.
trentc
Nov. 6th, 2006 08:13 pm (UTC)
On a side note
Part four of the Clockwork Wonders series is up, as well.

As a Cannith artificer in an Eberron campaign, I love the new sets of toys you're giving me to think about; much more interesting than the walking crossbow in Magic of Eberron.
the_monkey_king
Nov. 7th, 2006 03:10 am (UTC)
Re: On a side note
You know, I was reading the Universal Key today and realized that I run pretty hot and cold on this series. I love the way the spider thief and the universal key turned out; I'm lukewarm (at best) about the matryoshka matron and the crawling shield.

The series was supposed to be all items, but I think it's more engaging when the constructs are written up monster-style. Or at least when they break a few rules. Constructs are already about that thin line between what's living and what's an object; this series just makes those distinctions more interesting.

Oh, and I almost wrote up a walking, talking ballistae, until I found the one in MoE. So, I guess I dodged a bullet because someone else did the obvious thing first. :)
trentc
Nov. 7th, 2006 06:36 am (UTC)
Re: On a side note
Well, my two favorites to date are the Spider Thief and the Universal Key as well, and I think for many of the same reasons.

In both cases, they can either be a useful tool/helper for an artificer or wizard, or they can serve as an encounter.

Oh, and I almost wrote up a walking, talking ballistae, until I found the one in MoE. So, I guess I dodged a bullet because someone else did the obvious thing first. :)

The concept of the arbalester in MoE isn't a horrible one, but the artwork really turned me off; it felt like an extra from Disney's Beauty and the Beast...
( 4 sutras — Your wisdom )

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