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Negotiations

I'm currently involved in negotiating rates for my next three projects. One of them has a co-author, and the companies involved are quite different. I am pleased that I've got so much freelance work being offered to me, and that there's some room for negotiation. But I completely hate the negotiation process.

Even when I'm doing well by the standards of the industry, I don't feel as if I'm really doing well. I retain no rights to the material, which is all done under "work for hire" contracts. The rates paid now haven't really changed much since the early to mid 90s, when I started making a living in games — it's just that now I'm a pro instead of an amateur, so I get paid at the mid or upper end of the range instead of the bottom. And I really have trouble saying "No" to a project I like, though I've turned several dull projects down flat.

Do I really want to write 75,000 words of game text between now and September?

Comments

( 3 sutras — Your wisdom )
cloudscudding
Feb. 17th, 2004 08:27 pm (UTC)
I'm currently involved in negotiating rates for my next three projects.

Sweet.

Do I really want to write 75,000 words of game text between now and September?

Why, of course you do. Unless you don't.
ironymaiden
Feb. 18th, 2004 05:44 am (UTC)
answer for yourself yes or no...

do i really need the money?
do i need the credit on my resume?
will this stimulate or challenge me?
will i learn new skills or work with people i would like to cultivate?
is this a more valuable use for my time than my own project/rest/extra time with spouse?
shteevie
Feb. 19th, 2004 11:09 am (UTC)
You do want to write 75.000 words of game text. But you need another co-author, right?
( 3 sutras — Your wisdom )

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