The upsides are that
- the artist has wide creative freedom, working off a title or concept rather than micromanaging art direction. Because I'm not an art director.
- the work will be published in a major industry magazine
- I'm buying second rights or first electronic rights — so the majority of the image rights stay with the artist
- the pay is not robust
- the final version will be electronic-only, rather than printed
Obviously, the adventure can't be set in a WotC campaign world because they own those copyrights. It might be set in a sympathetic d20 publisher's world, but most of them retain the rights to the non-rule portions. So really, this is an adventure for any D&D campaign, meant for a wide range of players and DMs. It could be a "Kingdom of the Ghouls" sequel, an outrageous dragon hunt, or a great 1st-level adventure for a new campaign. I'd use all core and/or d20 material, add new monsters or items, and let the buyers determine some of what the adventure is, for $10 or $5 per suggestion they make. No contribution, no customization. If you send me a 1,000-word outline, you best back it up with a $200 check or the like. I'd have to iron out the details, but it might allow for a kind of feedback between gamer and designer that you don't see very often.
It would take just a couple hundred folks at $10 each to make this worthwhile, compared to the standard industry rates of 5 to 8 cents a word. A rate that hasn't budged in about 10 years or so. Am I crazy, or is offering customized design worth a shot?
Poll #694321 Customized Adventure
Open to: All, detailed results viewable to: All, participants: 12
How crazy is this?
I want to tell you what to do! Sign me up.![]()
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4 (33.3%)
Write the post that announces it, and I'll cross-post to my blog.![]()
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7 (58.3%)
I want to tell you what to do, but not if it costs money.![]()
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0 (0.0%)
It's a little crazy, but go for it. At your own risk.![]()
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0 (0.0%)
It's plenty crazy. No marketing + no art = no interest.![]()
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1 (8.3%)
What features would you want to customize?
Level of the adventure![]()
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5 (45.5%)
Location: wilderness, city, dungeon, Underdark![]()
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7 (63.6%)
Monsters featured![]()
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4 (36.4%)
Boss villain type![]()
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3 (27.3%)
Style: combat-heavy, investigative, chatty, puzzles![]()
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8 (72.7%)
Plot points or premise![]()
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4 (36.4%)
How polished would you want it, considering that more editing, art, and maps means less game design?
Full-color art, cover treatment, the works. I'll pay for a better-looking result.![]()
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2 (18.2%)
No art, but professional editing, maps, and layout.![]()
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4 (36.4%)
Skip the edit and fancy layout. Do professional maps, though.![]()
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2 (18.2%)
We gamers are a cheap and hardy people. Simple text and kinda ugly B&W maps will do.![]()
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3 (27.3%)
What else would make this project fly?
