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The third installment of the Adventure Builder series is up. This one is about Roleplaying and Switch Encounters.

As last week, a hat tip to wahcrysob.


( 7 sutras — Your wisdom )
Aug. 25th, 2006 11:41 pm (UTC)
That's a good article! Very good. I can almost see buried in it - god forbid - a stat block. For Talking Encounters. That aside, I might (respectfully) disagree with the conclusion. A well run talking encounter might be remembered as well as a great combat encounter. With the caveat that a group that primarily roleplays through each evening might well remember a great talking encounter more than combat because it's their focus.
Aug. 25th, 2006 11:50 pm (UTC)
Yeah, the conclusion might overstate slightly. As you say, it really depends on the group of players.

But the goal was to try to bring some balance back to what has been a tendency by Hasbro design to deprecate RP elements of design in favor of tactical and combat elements.
Aug. 25th, 2006 11:56 pm (UTC)
This is actually a Good Thing. My lament for several years now has been "But there was a talking option!" as my players proceed to kick the door in and hack. Looking forward to the next article.
Aug. 25th, 2006 11:51 pm (UTC)
Oh, and the idea of a Talking Encounters stat block takes some halting first steps in the "Steam & Brass" manuscript from Open Design. I could push it a bit further, though.
Aug. 26th, 2006 12:41 am (UTC)
I went to Open Design to see about contributing some money just so I could follow the conversation, and it appears that patronage is closed. Is this correct?

Nice blog redesign, BTW. I had one of your old posts up from earlier today, hit "Reply" to make a comment and *poof*. It threw me for a second. :)
Aug. 26th, 2006 03:49 am (UTC)
Glad you like the redesign, but all the credit goes to the LJ folks. Their new templating system makes it pretty easy. I like the functionality of the new design, but I may tweak it some.

The Open Design patrons are *sort of* closed. The voting is over, and the patrons have chosen the levels, the monsters, and so on. I've written a first draft, which is now under review. BUT you can still be a patron for a flat $25; this gets you a copy of the adventure, some insight into the revisions phase of design, and a certain amount of say over art and maps.

Plus, it's a hell of a good adventure, if I do say so myself. Something about the frequent, direct feedback has made me elevate my game.
Aug. 27th, 2006 07:34 pm (UTC)
I would mostly be interested in forking over my shekels for the opportunity to follow the development discussion, and see how an adventure gets put together. This is why I'm enjoying the Adventure Builder series, as well.
( 7 sutras — Your wisdom )

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