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Paint Fumes, Savage Tide, Dumplings

A shotgun post of recent highlights:

It was a weekend of painting the ceiling and reading "A Small Death in Lisbon". Also, learning about soup dumplings; they must exist in Seattle, somewhere.

Best piece of mail from the weekend: a drawing and thank-you card from my niece. The drawing has a title: "Snail with Moustache". It's a work of avant-garde genius, I tell you.

I closed out the first patron project for good and all. I'm in that weird stage now where I've got text sitting in production, and I'm very curious to see how it looks after layout. I'm positively itchy for it.

Sunday night I wrote an outline for my section of "Enemies of my Enemy", for the Savage Tide adventure path. The sections immediately before and after mine are written by Eric Boyd and Greg Vaughan, so I'm planning all the biggest, craziest, and most entertaining encounters I possibly can, just to keep up. I'm pulling out the big-gun NPCs and I'm including an artifact first printed in 1976 just for old-school grins. If I can just make it fit into 25K words...


( 8 sutras — Your wisdom )
Oct. 2nd, 2006 11:31 pm (UTC)
Well the Veccna stuff would be timely, seeing how they just did the artile in Dragon.
Oct. 3rd, 2006 01:45 am (UTC)
now I want some dumplings...
Oct. 3rd, 2006 04:18 pm (UTC)
Dr. Jacobs shared with the rest of the class the high points of your outline (i.e., your entire outline), and in unison and as a collective voice the class reacted something like this:






And other such exclamations of delight and wonder. Those of us who work on Dr. Jacobs's brethren magazine await with baited breath to see your works in print. Those of Dr. Jacobs's "clan" have the jealousy-inspiring privilege of seeing it several weeks sooner.
Oct. 3rd, 2006 07:22 pm (UTC)
Thanks, I'm glad to hear it got a good reception. It plays off of ideas from Eric, James, and Greg, so I think it's got some kind of adventure-design-Elder-Gods going for it.

The way that this path is encouraging more interaction between the writers is making the whole thing better, and I know the whole path will be very, very popular, given the levels of fanservice and new hotness it provides.

Now I just have to live up to the outline in the wordcount I've got (which is the tricky bit). Oh, and find a group of playtesters for 18th level or so. Or will there be in-house playtests for these?
Oct. 3rd, 2006 07:48 pm (UTC)
Yeah, everything I've heard from the Dungeon side indicates that the path is going to continue at its current pace of awesome through to the end. :)

I heard about some of the fanservice you proposed in your outline, and oh boy did that get us all a-twitter. Especially about who you proposed to stat up. Oh boy! :D

Heh. Internal playtests? Er... well we do have a Thursday night playtest session going. We've been playtesting Age of Worms since before it started. We're just about to begin adventure #4 Thursday! (No, I'm not being snarky. We really did start off our Thursday-night game as a playtest campaign. We really are only to the start of adventure #4, which came out... uh... a year ago.) *sigh*

So no. No internal playtests. I'm sure you of all people won't have any trouble finding gamers willing and ready to playtest your adventure, though. :)
Oct. 3rd, 2006 04:25 pm (UTC)
Ha!! Dim sum and dumplings!! Great!
But has Tim Wu ever tried Leberknoedeln?
Oct. 3rd, 2006 04:28 pm (UTC)
leberknoedeln and pulpety
or for that matter, does he know pulpety?
Oct. 3rd, 2006 07:17 pm (UTC)
Re: leberknoedeln and pulpety
He is clearly ignorant of the true dumpling-meister of Central Europe.

The whole topic makes me hungry every time I read it. :)
( 8 sutras — Your wisdom )

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