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Clickety Spidery Beast

The clockwork wonders series I wrote for WotC continues with the Spider Thief. This one was fairly heavily developed, and I'm very pleased with the results. The original was supposed to be quite short, and I couldn't make room for a full stat block. Well, it's got one now.

No sign of the sixth (and final) adventure builder article, though. Maybe Friday.


( 11 sutras — Your wisdom )
Oct. 10th, 2006 10:37 pm (UTC)
Nice! I missed the first Clockwork Wonder and read that one, too. I was leaning towards a "watery death magic" theme for my baddie group, but I may have to throw a faction of "fire metal clockwork" types into the mix.
Oct. 10th, 2006 11:19 pm (UTC)
Ain't nothin' wrong with "watery death magic". Especially if you plan on using "Mud Sorcerer's Tomb" some day.

But me, I'm all for fire metal clockwork right now.
(Deleted comment)
Oct. 11th, 2006 04:07 am (UTC)
Well, thank you. I've been working more and more whimsy into my game material, which used to be all ghoulish necrodoom and blackdeathmetal angst. Ahem. Well, maybe a wee touch macabre.

Now the lighter bits makes the darkness deeper, yessss. :)
Oct. 11th, 2006 05:34 pm (UTC)
It's the little details, yeah. That "worrying" sentence really solidified the monster as a presence in a living world, and not just another cool monster.
Oct. 11th, 2006 06:47 pm (UTC)
I haven't gotten to reading the articles yet, but I plan to, despite my not playing or running in Ebberon (interesting though it is to me). I noticed your vastly differant bio at the bottom of the Clockwork articles, and didn't realize the extent of your credentials. I am humbled by your presence :).
Oct. 12th, 2006 01:01 am (UTC)
I wrote the clockworks as Eberron because WotC insisted, and some of them are quite Eberron-specific with history and hooks. Others, however, are not.

I've been around the block, it's true, so I try to change up the bio from time to time. Sadly, this also means I'm rapidly turning into an Elder Game Designer. That should qualify me for tentacles and a power that induces SAN loss, right? :)
Oct. 12th, 2006 02:32 am (UTC)
"That should qualify me for tentacles and a power that induces SAN loss, right?" I imagine it would. Cthulu is not my area of expertise, but a few weeks ago, while playing a game set on an island in Lake Erie, as a Mauy Thai prizefighter, I manged to kill not one, not two, but three deep ones in melee combat. It was a feat never before seen by my GM.

As to your actually being an Elder Game Designer though, I'll probalby pick your brain at some point about the industry and things of that nature, burgeoning designer that I am, if that's cool with you.
Oct. 12th, 2006 02:42 am (UTC)
Sure, I'd be happy to talk about the industry, though my schedule is increasingly booked these days.

Drop me a line through this journal or whatever route you like.

(3 Deep Ones?! Your mauy thai is strong!)
Oct. 12th, 2006 09:32 am (UTC)
Very cool indeed, thanks.

Not all at once, mind you, although I did kick one out of the back of a truck, over the side to be exact. I had just seen Ong Bak and The Protector so I'm a little obsessed with Tony Jaa.
Oct. 13th, 2006 07:12 pm (UTC)
Love the critter
One thing in the description sort of nagged at me tho..

It knows really just two commands: “Bring me (X)” and “Give this to (Y)”. When ordered to, a spider thief can go out and carry away objects weighing up to 1 pound. If carefully instructed, it can also carry an object weighing up to 1 pound to a particular location.

The last sentice seems to counter tht it only really knows two commands. A minor nitpick I know, but it made me go back and reread the paragraph a couple of times.
Oct. 14th, 2006 02:26 am (UTC)
Re: Love the critter
Yeah, it's meant to be "take this to (y)" where Y is a person or location. Not the most elegant construction, but sometimes I tie a sentence in knots.
( 11 sutras — Your wisdom )

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