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Good King Jaroslav

The Sunday Zobeck game went well, with a new player attending and an absolutely terrible string of luck by all but one player for the first, oh, 5 rounds of combat. Funny in retrospect, though at the time, I was thinking to myself "What are the odds of multiple players all failing this roll four times?"

Fortunately, they managed to get out of that scrape and pull their heroic selves together. The rest of the game was one of those times when time flew by for me, and I was working with a lot of description because it was travel-intensive bit of story. The characters were introduced to royalty late in the session, and squeaked by without diplomatic incident.

The cliffhanger for the evening was one that I've been hoping would work; the night assault/assassin/chaos should make it very easy to pick things up.

Anyway, I'm really happy with the caliber of the group, and I always feel hugely energized after a game with this bunch. The 3E rules still seem entirely capable of keeping a game session running really well. Despite that, in typical gamer fashion, I find myself wondering whether 4E can do anything better with chase, diplomacy, or (my personal bane) stealth. I oughta just houserule to Monte's Sneak mechanic and go from there.

Totally Unrelated News: Found an amazing deli in the Seattle area. My salt intake may not recover for a while. Kreplach is apparently a type of soup, not a throat-clearing bit of onomatopoeia.


( 8 sutras — Your wisdom )
Nov. 6th, 2007 05:50 am (UTC)
What deli is it?
Nov. 6th, 2007 06:12 am (UTC)
Goldberg's, in the Factoria Mall. I never would guessed, but it's impressive.

I had an egg cream, which I thought was illegal on the West Coast.
Nov. 6th, 2007 04:13 pm (UTC)
Oh yeah, I was there just a few weeks ago and was so happy to get a decent matzoh ball soup and an egg cream.
Nov. 6th, 2007 06:16 am (UTC)
Explain your bane! What be ye beef?
Nov. 6th, 2007 06:41 am (UTC)
Instead of a simple Stealth or Hide or Sneak roll like Call of Cthulhu and other games, D&D has used Move Silently and Hide (in Shadows) since forever. It may make for a better simulation (did the guard see you, or hear your footsteps?), but it's annoying in play: instead of one opposed check, there's always two.

This creatures 1) More dice rolling that I don't really need, and 2) a penalty to rogues, because they must succeed at both opposed checks to succeed at the real task, which is "being stealthy".

So, I like Monte's Sneak skill, which combines the two and streamlines the game a little.
Nov. 6th, 2007 01:33 pm (UTC)
I've played it that way for years ever since Arcana Unearthed came out. (Several friends of mine also combine Listen and Spot into Notice. Same result.) Mechanically, Sneak is just quicker and easier to use, and if a non-rogue wants to buy it, then can get a +1 with only two ranks cost instead of four.
Nov. 6th, 2007 03:43 pm (UTC)
It was a fun game! Despite our hilarious train-wreck die rolling throughout the session, which we all took in good humor (which, when I thought about other games I've been in over the years, was refreshing).

Thanks for running, and thanks for having us! I always feel quite energized after a game as well.

... if only I didn't have work the next morning :D
Nov. 6th, 2007 09:09 pm (UTC)
Even when I think I'm too tired to play, I still go to your games. I always end up feeling refreshed afterwards.

Thanks for having us!
( 8 sutras — Your wisdom )

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