- Paying freelancers. #
- More development work on Halls of the Mountain King. It's starting to gel, a little. #
- Terrific reading list from John Crowley. Wish I'd known about Sons of Sinbad before Al-Qadim. crowleycrow.livejournal.com/38862.html #
- A discouraging bit of "I said good day, sir!" today with a former fan. Why do I work on 'zines, again? Some people can't be pleased. Blech. #
- Man, thinking about gnomes always cheers me up. They're so.... gullible. :) #
- So what should dwarven rune spells actually *do* in D&D? I've got four effects, and need more... dwarfyness. Anyone? #
- @robertemerson that's it exactly. Practical versus "look at me, I'm a superior elf" #
- @allandros they're meant to be general-use for a campaign, so it can be anything. I'm avoiding crafting and divination, mostly. #
Comments
I could see dwarf runes that "bring the enemy down to be whaled upon", a sort of "on your knees, punk!" rune and a rune that stops people in their tracks and one that enhances the dwarf to be a much better grappler or that negates the size advantage to some degree of bigger critters?
More ideas later if I think of them.
For the stops folks in their tracks, I already have Rune of Liadmura (sort of). Hm, really love that negation rune.
Edited at 2009-04-29 03:00 am (UTC)
Weapons: Improve Enhancement bonus, hardness, add adamantine, mithral, cold iron (etc) qualities to existing weapons.
Stone: Hide a door, change the look of a hall (un-worked stone to high quality work, stone-shape type effect (widen/shrink a portal).
Perhaps adding some elemental effects or summoning (i.e. firebrand or summon an earth elemental) to the runes will improve the dwarf-aspect.
Ericc
Damn, that's the fifth or tenth request, though. Guess I better give it a try!
Allow a once per encounter power (or once per five minutes) that does things dwarves are known for.
A rune that when placed on a staff, provides a bonus against bull-rushes, tramples or other forced movement.
A rune that goes on a shield providing the ability to shield bash as a free action.
A rune that causes armor to active the fire shield spell for a very limited duration.
A rune that allows the wearer of a dwarven helm to improve their Spot/Listen/Perception when underground and/or grants darkvision for a short time.
A rune that empowers a gem to act as a "bouncing betty" explosive effect.
A rune that causes a pair of gauntlets to cast Move Earth.
All sorts of things come to mind.
Ericc