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  • Paying freelancers. #
  • More development work on Halls of the Mountain King. It's starting to gel, a little. #
  • Terrific reading list from John Crowley. Wish I'd known about Sons of Sinbad before Al-Qadim. crowleycrow.livejournal.com/38862.html #
  • A discouraging bit of "I said good day, sir!" today with a former fan. Why do I work on 'zines, again? Some people can't be pleased. Blech. #
  • Man, thinking about gnomes always cheers me up. They're so.... gullible. :) #
  • So what should dwarven rune spells actually *do* in D&D? I've got four effects, and need more... dwarfyness. Anyone? #
  • @robertemerson that's it exactly. Practical versus "look at me, I'm a superior elf" #
  • @allandros they're meant to be general-use for a campaign, so it can be anything. I'm avoiding crafting and divination, mostly. #
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Apr. 27th, 2009 05:13 pm (UTC)
Regarding dwarf runes, might they not negate magic? Dwarves in D&D (contrary to German legend) don't practice a lot of arcana. Ergo, it makes sense that they can ward themselves against it and negate it.

I could see dwarf runes that "bring the enemy down to be whaled upon", a sort of "on your knees, punk!" rune and a rune that stops people in their tracks and one that enhances the dwarf to be a much better grappler or that negates the size advantage to some degree of bigger critters?

More ideas later if I think of them.
Apr. 29th, 2009 02:59 am (UTC)
I really, really like the negation effect. And I think I can make it work mechanically. Check the Rune of Velund in the Gazetteer.

For the stops folks in their tracks, I already have Rune of Liadmura (sort of). Hm, really love that negation rune.

Edited at 2009-04-29 03:00 am (UTC)

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