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  • Paying freelancers. #
  • More development work on Halls of the Mountain King. It's starting to gel, a little. #
  • Terrific reading list from John Crowley. Wish I'd known about Sons of Sinbad before Al-Qadim. crowleycrow.livejournal.com/38862.html #
  • A discouraging bit of "I said good day, sir!" today with a former fan. Why do I work on 'zines, again? Some people can't be pleased. Blech. #
  • Man, thinking about gnomes always cheers me up. They're so.... gullible. :) #
  • So what should dwarven rune spells actually *do* in D&D? I've got four effects, and need more... dwarfyness. Anyone? #
  • @robertemerson that's it exactly. Practical versus "look at me, I'm a superior elf" #
  • @allandros they're meant to be general-use for a campaign, so it can be anything. I'm avoiding crafting and divination, mostly. #
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Comments

distarn
Apr. 27th, 2009 06:23 pm (UTC)
Dwarfy Runes
With dwarves being metal and stone workers, I would think runes that enhance the usefulness of those items would fit very well.

Weapons: Improve Enhancement bonus, hardness, add adamantine, mithral, cold iron (etc) qualities to existing weapons.

Stone: Hide a door, change the look of a hall (un-worked stone to high quality work, stone-shape type effect (widen/shrink a portal).

Perhaps adding some elemental effects or summoning (i.e. firebrand or summon an earth elemental) to the runes will improve the dwarf-aspect.

Ericc

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